Rise of the Dragon
Last updated: October 9, 2026
Overview
Rise of the Dragon is a cyberpunk graphic adventure game developed by Dynamix and published by Sierra On-Line in 1990.1 Set in a dystopian Los Angeles in the year 2053, the game follows former police detective William “Blade” Hunter as he investigates the apparent overdose death of the mayor’s daughter, Chandra Vincenzi.2 The game was designed and directed by Jeff Tunnell,3 and was the first of a small number of games built on Dynamix’s DGDS (Dynamix Game Development System) engine.4
The game was highly ambitious for its time,5 with one retrospective crediting it with “doing the whole Blade Runner-esque/comic-book influenced future world before everyone else picked up on it.”6 Its visuals are reminiscent of a comic book, with digitized photos of actors and hand-painted backgrounds, and unlike most adventure games of the time it relies less on inventory puzzles and more on specific choices made by the player, with an internal clock that requires planning ahead.7 The game won Computer Gaming World’s Special Award for Artistic Achievement in 1991.8
One MobyGames reviewer summed it up as “basically the playable version of an issue of Heavy Metal magazine minus the gratuitous sex and gore.”7 Despite its initial success, Rise of the Dragon is largely forgotten nowadays.5
Game Info
Developer: Dynamix1
Designer: Jeff Tunnell3
Publisher: Sierra On-Line1
Engine: Dynamix Game Development System (DGDS)3
Platforms: MS-DOS, Amiga, Macintosh, Sega CD, Windows (2017 DOSBox re-release)7
Release Year: 1990
Series: Dynamix Adventures
Protagonist: William “Blade” Hunter
Sierra Lineage: Sierra Label (Dynamix)
Story Summary
The year is 2053, and Los Angeles has plunged headlong into the Age of Decay.9 The once-great city is now overrun by crime, pollution, poverty, drugs, and prostitution.10 Against this bleak backdrop, the mayor’s rebellious daughter Chandra Vincenzi is found dead and horribly mutated after experimenting with a new designer drug called MTZ.2 The authorities are baffled by the mysterious substance that caused her gruesome transformation, and the mayor turns to unconventional means to find answers.
Enter William “Blade” Hunter, a former L.A. police detective whose unorthodox methods forced him into early retirement.11 Despite his checkered past with law enforcement, Blade is approached by Mayor Vincenzi, who tells him: “Your low regard for property rights and callous disregard of accepted operation procedure which served you poorly as a police officer make you an ideal candidate for this job.”12 The investigation must remain strictly unofficial, but the stakes couldn’t be higher—the mayor believes a much larger threat looms over the fourteen million residents of Los Angeles.
As Blade delves deeper into the case, he uncovers a sinister conspiracy involving an oriental cult led by the mysterious Deng Hwang.13 The MTZ drug is revealed to be part of a much more dangerous plot.14 The investigation takes Blade through the seedy underbelly of future Los Angeles—from underground nightclubs like the Pleasure Dome to the headquarters of Deng Hwang Enterprises—as he races against time to prevent catastrophe.
Plot Spoiler - Villain's Plan
Blade eventually comes face-to-face with Deng Hwang, who transforms into the dragon Bahumat; Blade defeats him in a climactic final battle.2
Throughout his investigation, Blade must navigate complex relationships, including maintaining his romance with girlfriend Karyn Sommers, whose help proves crucial to completing his mission.15 The story draws heavily from film noir and cyberpunk influences, particularly Ridley Scott’s Blade Runner and the novels of William Gibson, creating a mature narrative that was unusual for adventure games of the era.16
Gameplay
Interface and Controls
Rise of the Dragon utilizes a first-person perspective with a point-and-click interface that was considered innovative for its time.17 The game employs a smart cursor that changes shape to indicate different interaction possibilities, allowing players to examine, manipulate, and interact with objects and characters in the environment.18 Computer Gaming World liked its non-text parser interface,2 and The Digital Antiquarian likens the art to “a glossy, stylized graphic novel.”14
The game came packaged with a comic book that continues where the introduction leaves off, providing additional context for the story.7 Players have a VidPhone, “sort of an answering machine with pictures.”19 The interface shared similarities with other Dynamix adventure games like Heart of China and The Adventures of Willy Beamish, all built on the same DGDS engine.3
Structure and Progression
Unlike most adventure games of the time, Rise of the Dragon operates in a living environment where events happen whether the player is present or not.18 The game features an internal clock that updates every five seconds, with each of Blade’s actions consuming a certain amount of time.7 Some game events will only occur at particular times, requiring players to plan their movements strategically.
Blade’s day typically begins at noon and ends at 1 AM when he must return home to sleep.20 The game spans multiple in-game days, with time-sensitive events creating genuine tension and consequence for player decisions. Amiga Power counted “85 detail-packed locations” across futuristic Los Angeles.19
Key Locations:
- Blade’s Apartment: The starting location and home base
- City Hall: Where Blade receives his assignment from the Mayor
- The Warehouse: A location connected to the drug trade
- The Pleasure Dome: An underground nightclub
- Chen Lu’s Apartment: Home of an informant
- Johnny Qwong’s Residence: Another key character location
- The Reservoir: Site of important discoveries
- Deng Hwang Enterprises: The antagonist’s headquarters13
Puzzles and Mechanics
Rise of the Dragon uses multiple-choice dialogues as a gameplay tool, and a wrong choice will often lead to a premature end of the adventure.7 Game characters remember Blade’s earlier behavior, and if he says the wrong thing to key characters they will refuse to help him, which can render the game unwinnable.2
The game includes two side-scrolling arcade sequences and an aim-and-shoot scene that differ from traditional adventure gameplay.18 These action sequences have been criticized for having stiff controls and being difficult to complete, though the game offers a mercy option: the computer versions let players skip these sequences after failing them five times.20 Several puzzles have multiple possible solutions.2
One of the game’s most unforgiving mechanics involves Blade’s relationship with his girlfriend Karyn. If the player stands her up for a date, the game ends immediately, as Karyn’s help is crucial to completion.15 This and similar design choices have led some players to describe the game as “INSANELY frustrating,” with practically every puzzle requiring failure several times to understand what needs to be done.21
Reception
Contemporary Reviews
Rise of the Dragon’s reception was generally positive.2 Dragon magazine gave the game 5 out of 5 stars.2
European gaming magazines were particularly enthusiastic. Datormagazin awarded the game 96%,22 while French publication Joystick gave it 94%.22 The One rated the Amiga version 92%, with the DOS version receiving 89% from the same publication.22 Génération 4 awarded scores of 91% and 90% across different issues.22 Amiga Format gave it 86% (reviewer Trenton Webb),22 remembering it for its graphics and sound.3
Computer Gaming World’s review concluded that “Blade Hunter: Rise of the Dragon is not only an outstanding product in its own right, but points the way for the future of graphic adventures.”23 Jim Trunzo of White Wolf magazine wrote that “Rise of the Dragon mesmerizes the gamer, drawing him into the story within the first half hour of play.”2
Not all reviews were uniformly positive. Amiga Power’s Jonathan Davies awarded 79%, describing the game as “not quite a first-rate cinemathingumy game, but is definitely up there with the best of the second rate ones.”19 Davies also called the game “startlingly unoriginal” while acknowledging it “somehow manages to come out of it looking like a pretty impressive game.”19 Amiga Joker gave the Amiga version 29% when played without a hard disk and 74% with one.22
Modern Assessment
Retrospective assessments have been more mixed, acknowledging the game’s historical importance while noting how it has aged. Computer Games Strategy Plus described it as “an underrated classic […] way ahead of its time, doing the whole Blade Runner-esque/comic-book influenced future world before everyone else picked up on it.”6 Hardcore Gaming 101 suggests thinking of it “as a disposable if enjoyable pulp detective novel and it’s a quick, enjoyable playthrough,” while noting “it’s aged worse than either of the other two Dynamix adventure games.”20
Modern critics have also addressed problematic elements. Jimmy Maher of The Digital Antiquarian observed that “Rise of the Dragon and Heart of China had combined smart design sensibilities with dodgy writing.”14 Reader comments on that retrospective have noted racist stereotypes that were less apparent to players at the time but are more obvious from a modern perspective.14
Aggregate Scores:
- MobyGames: 77% (39 critic ratings); players 3.8/5 (94 ratings)7
- IMDB: 8.3/10 (71 ratings)24
- GOG.com: 3.9/5 (12 reviews)9
- MyAbandonware: 4.46/525
- Adventure Gamers: 2.5/5 stars26
- Abandonware DOS: 4.06/5 (106 votes)27
- Lemon Amiga: 8.08/1018
- OldGames.sk: 74%16
Development
Origins
Jeff Tunnell and Dave Selle began crafting the story and initial design in the late summer of 1988, but the project, which would have required an entirely new game engine, was temporarily shelved.11 According to Retro365, Tunnell and Slye revisited it after Dynamix’s 1990 acquisition by Sierra On-Line, which gave the studio the financial stability and resources to pursue it; it became Dynamix’s largest and most ambitious project to date.11
The development team drew heavy inspiration from Ridley Scott’s Blade Runner and the cyberpunk novels of William Gibson.16 The main character’s name, William “Blade” Hunter, is an apparent tribute to the film, and his clothing resembles that worn by Harrison Ford as Rick Deckard.28 The game also incorporated elements reminiscent of Big Trouble in Little China, particularly in its Chinese mythology elements and the final boss’s dragon transformation.20
Production
Development required an estimated 11,000 man-hours to complete.11 The production utilized photography, lighting facilities, color scanning, and image processing to create game assets.3 Veteran comic-book illustrator Robert Caracol, who had joined Dynamix from Dark Horse Comics, drew most of the scenery with pen and ink for digitization.1411 Art direction was handled by Randy Dersham.11
The game was coded in Turbo C++ and built using the Dynamix Game Development System (DGDS), which would later be used for Heart of China and The Adventures of Willy Beamish.3 The final product contained over 105 scenes, 12,500 individual animations, and 26,000 pieces of text.3
Development Credits:3
- Designer and Director: Jeff Tunnell
- Original Story: David Selle, Jeff Tunnell
- Dialogue and Text: Jerry Luttrell, David Selle
- Art Direction: Randy Dersham
- Conceptual Art and Characters: Robert Caracol
- Game Development System: Richard Rayl, Dariusz Lukaszuk, Kevin Ryan
Technical Achievements
The DGDS engine represented a significant technical achievement, enabling cinematic storytelling techniques that were ahead of their time. The game featured 256-color VGA graphics at 320x200 resolution, with a separate 16-color EGA version also available.17 The engine’s ability to handle complex branching narratives and real-time events was innovative for 1990.
The game supported multiple sound systems including AdLib, Sound Blaster, Roland MT-32, PC speaker, PS/1 Audio, and Tandy DAC.7 This wide audio compatibility ensured players could experience the atmospheric soundtrack regardless of their hardware configuration.
Technical Specifications
DOS VGA Version:17
- Resolution: 320x200, 256 colors
- Audio: AdLib, Sound Blaster, Roland MT-32, PC speaker
- Minimum CPU: Intel 8088
- Recommended CPU: Intel 286 8 MHz
- RAM: 640 KB minimum, 1 MB recommended
- Video Modes: CGA, EGA, MCGA, VGA
DOS EGA Version:17
- Resolution: 320x200, 16 colors
- Media: 3.5” and 5.25” floppy disks
Amiga Version:22
- Media: 10 disks
- RAM: At least 1 MB, preferably Chip RAM
- Storage: Approximately 8 MB on hard drive
- Note: Hard drive described as “absolute must”
Sega CD Version:3
- Colors: 64 on-screen (reduced from DOS)29
- Audio: CD-quality music, full voice acting
- Rating: MA-17 (Videogame Rating Council)
Cut Content
The Sega CD version underwent content modifications due to its MA-17 rating from the Videogame Rating Council. A French kiss scene and implied sexual encounter between Blade and Karyn were removed from this version.2 The Sega CD port also cut animated background elements present in the original DOS release.20 Additionally, all but one of the strippers in the bar were cut from the Sega CD version.7
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| — | Q4 1990 | DOS | Initial VGA/EGA release1 |
| — | 1991 | Amiga | Amiga release on 10 disks30 |
| — | September 1991 | Macintosh | Mac OS port1 |
| — | September 25, 1992 | Mega CD | Japanese release with Japanese voice acting18 |
| — | 1993 | Sega CD | North American release with English voice acting18 |
| — | November 8, 2017 | Windows (DOSBox) | Digital re-release by Activision31 |
DGDS Engine Versions:3
The game was built using the Dynamix Game Development System (DGDS), the first title to utilize this proprietary engine. The same engine was subsequently used for Heart of China (1991) and The Adventures of Willy Beamish (1991).
Technical Issues
The game is notorious for its unforgiving design that can create unwinnable situations. Players can lock themselves out of their apartment by forgetting the card key, or permanently alienate Karyn through poor dialogue choices, making the game impossible to complete.20 The arcade sequences have been criticized for “abysmal” stiff controls where enemy shots are “impossible to dodge.”20
Other potential game-ending scenarios include: forgetting to put on clothes before leaving the apartment (resulting in arrest for public indecency), falling down a hole near the apartment, getting beaten up by bouncers at the club, or getting electrocuted in the sewers.15 As one GOG user review advises: “Save often, my friends!”9
Easter Eggs and Trivia
- David Wolf Cameo: The protagonist from Dynamix’s earlier game David Wolf: Secret Agent can be spotted as a patron outside the Pleasure Dome nightclub.3
- FU BAR: One of the patrons in the Pleasure Dome is named “FU BAR.”7
- Music Toggle: Pressing Alt-M switches off the music (a documented control rather than a hidden egg).19
- Blade Runner References: Beyond the protagonist’s name, numerous visual and narrative elements pay homage to Ridley Scott’s 1982 film.16
- Fortune Cookie Code: A fortune cookie found in the game contains a color sequence that serves as a puzzle solution.13
- Death Scenes: The death scenes were considered so well-crafted that some players “remember trying different ways to die just to see them all.”25
Multiple Endings
Rise of the Dragon offers different paths leading to multiple possible endings.10 Depending on the player’s actions, Blade either manages or fails to rescue Karyn, and after defeating Bahumat he walks away either with Karyn, if she has survived, or alone.2
Voice Cast
The Sega CD version added voice acting,2 though Sierra Chest notes that many gamers prefer the original VGA release because of the Sega CD’s more limited color range.10
| Character | Voice Actor |
|---|---|
| William “Blade” Hunter | Cam Clarke3 |
| Karyn Sommers | Tress MacNeille3 |
| Candi | Tress MacNeille3 |
| Jenni | Tress MacNeille3 |
| Deng Hwang | Jim Ward3 |
| The Snake | Jim Ward3 |
| Mayor Vincenzi | Jim Ward3 |
| Additional Voices | David Platshon24 |
Cam Clarke, who voiced Blade, was known for his roles as Leonardo and Rocksteady in the 1987 Teenage Mutant Ninja Turtles animated series.11 One GameFAQs walkthrough author wrote that “the voice actors do a really good job, and the addition of this element more than makes the Sega CD version my favorite version overall.”13
Legacy
Sales and Commercial Impact
Rise of the Dragon was a commercial hit; Craig Ritchie of Retro Gamer later called it “very successful.”2
Awards
- 1991 Special Award for Artistic Achievement – Computer Gaming World (Issue 88, November 1991)8
- Named one of 50 best computer games – PC Format (1991)3
- Ranked 83rd in the 150 Best Games of All Time – Computer Gaming World (Issue 148, November 1996)32
Collections
The game was re-released digitally on GOG.com and through Activision in 2017, running via DOSBox emulation on modern Windows systems.9 The GOG.com version includes the original DOS release in its 256-color VGA form.
Fan Projects
A fan project to create a 3D remake of Rise of the Dragon using the Unreal 4 engine was developed.10 The game was added to ScummVM’s testing pipeline in October 2024, with the emulation project noting its unique combination of “classic point-and-click adventure style with platforming arcade sequences.”4 Support was then included in ScummVM 2.9.0, released December 22, 2024, which lists Rise of the Dragon among its newly supported games.33
Related Publications
- Comic Book: Included with the original game release, continuing the story from where the introduction ends7
- Game Manual: Comprehensive documentation detailing gameplay mechanics and the game world18
Critical Perspective
Rise of the Dragon occupies an interesting position in adventure gaming history as a technically ambitious title that successfully blended multiple genres but was ultimately overshadowed by its contemporaries. While Sierra’s mainline adventure series like King’s Quest and Space Quest dominated the conversation, Dynamix’s cyberpunk vision offered a more mature, atmospheric alternative that appealed to players seeking adult-oriented content.
The game’s influence can be seen in later cyberpunk adventures and the general acceptance of mature themes in the adventure genre. However, as The Digital Antiquarian noted, the game combined “smart design sensibilities with dodgy writing,” and elements that seemed edgy in 1990 have aged poorly.14 The game is perhaps best appreciated as a time capsule of early 90s adventure design—ambitious, atmospheric, and not quite able to deliver on all its promises, but genuinely innovative in its real-time world simulation and consequence-driven narrative. As one MobyGames user review put it: “Rise of the Dragon is one of my all-time favorite games. If you haven’t played it, you owe it to yourself to give it a try.”7
Downloads
Purchase / Digital Stores
- GOG.com - Windows (DOSBox)
ScummVM Support
- Supported since ScummVM 2.9.0 (December 22, 2024)33
- Allows the game to run natively on modern systems including Windows, macOS, Linux, iOS, and Android
- ScummVM Downloads
Download / Preservation
Manuals & Extras
See Also
- 1984 - Sword of Kadash
- 1989 - David Wolf - Secret Agent
- 1991 - Heart of China
- 1991 - The Adventures of Willy Beamish
- 1992 - Johnny Castaway
- 1992 - Quarky & Quaysoo’s Turbo Science
- 1994 - Bouncers
- 1994 - Sierra Soccer - World Challenge Edition
- 1996 - CyberGladiators
- 1996 - Hunter Hunted
- 1996 - Rama
References
Footnotes
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MobyGames – Rise of the Dragon (link removed: it led to a different game’s page) — Comprehensive database entry with credits, ratings, and Dragon magazine 5/5 review ↩ ↩2 ↩3 ↩4 ↩5
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Wikipedia – Rise of the Dragon — Plot summary and development history ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
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Dynamix Fandom Wiki — DGDS engine details, technical specifications, and ScummVM compatibility ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13 ↩14 ↩15 ↩16 ↩17 ↩18 ↩19 ↩20
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ScummVM – Rise of the Dragon public testing (October 30, 2024) — Public testing announcement, first DGDS game ↩ ↩2
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Adventure Games Podcast – Rise of the Dragon Retrospective — Modern retrospective discussing Blade Runner influences ↩ ↩2
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Computer Games Strategy Plus – 10 Essential Graphic Adventures (January 29, 2000, archived) — “Underrated classic” retrospective assessment ↩ ↩2
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MobyGames – Rise of the Dragon — Description, critic/player ratings, user reviews, trivia, specs, compilation listing ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
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Computer Gaming World Issue 88 (November 1991) — 1991 Special Award for Artistic Achievement ↩ ↩2
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GOG.com – Rise of the Dragon — Digital release, 3.9/5 user rating ↩ ↩2 ↩3 ↩4
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Sierra Chest – Rise of the Dragon — Setting, multiple endings, Sega CD notes, Unreal 4 fan remake, Sierra Award Winners compilation ↩ ↩2 ↩3 ↩4 ↩5
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Retro365 – Dynamix’s Adventures — Development history: 1988 concept, 11,000 man-hours, Dersham/Caracol, Cam Clarke ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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ClassicReload – Rise of the Dragon (download link removed: the game is sold commercially) — Mayor Vincenzi dialogue and browser-playable version ↩
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GameFAQs Walkthrough — Plot details, Deng Hwang conspiracy, fortune cookie puzzle ↩ ↩2 ↩3 ↩4
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The Digital Antiquarian – Dynamix Adventures — Caracol’s pen-and-ink art, “dodgy writing” assessment, reader comments ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Adventure Gamers Walkthrough (Adventure Gamers; site sold in 2025 and now a casino affiliate; no pre-sale archived copy found) — Karyn relationship, death scenarios, puzzle solutions ↩ ↩2 ↩3
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OldGames.sk – Rise of the Dragon (download link removed: the game is sold commercially) — Cyberpunk influences, 74% rating ↩ ↩2 ↩3 ↩4
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DOS Games Archive – Rise of the Dragon (download link removed: the game is sold commercially) — Technical specifications: VGA 320x200, EGA support ↩ ↩2 ↩3 ↩4
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Lemon Amiga – Rise of the Dragon (link removed: it led to a different game’s page) — Platform info, version history, 8.08/10 rating, interface description ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Everygamegoing – Amiga Power #7 Review — Jonathan Davies 79% review text ↩ ↩2 ↩3 ↩4 ↩5
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Hardcore Gaming 101 – Rise of the Dragon — “Disposable pulp detective novel” assessment, arcade sequence criticism ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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David Barr Kirtley – Rise of the Dragon Retrospective — “INSANELY frustrating” retrospective ↩
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Amiga Magazine Rack – Rise of the Dragon reviews — Review score list: Datormagazin, Joystick, The One, Génération 4, Amiga Format, Amiga Joker, Amiga Power ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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Computer Gaming World Issue 79 (February 1991) — Contemporary review ↩
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IMDB – Rise of the Dragon — User rating 8.3/10, credits including David Platshon ↩ ↩2
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MyAbandonware – Rise of the Dragon (download link removed: the game is sold commercially) — Preservation download, 4.46/5 rating, death scene appreciation ↩ ↩2
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Adventure Gamers – Rise of the Dragon — 2.5/5 rating, “INSANELY frustrating” player comments ↩
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Abandonware DOS – Rise of the Dragon (download link removed: the game is sold commercially) — 4.06/5 rating (106 votes) ↩
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Sierra Fandom Wiki – Rise of the Dragon — Blade Runner tribute, Deckard-like clothing ↩
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Sega Retro – Rise of the Dragon — Sega CD details: 64-colour palette, green tint ↩
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Hall of Light – Rise of the Dragon (archived) — Amiga database entry: first release 1991, 10 disks, Dynamix ↩
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PC Gaming Wiki – Rise of the Dragon — GOG re-release date (November 8, 2017) ↩
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Computer Gaming World Issue 148 (November 1996) — “150 Best Games of All Time”: #83 Rise of the Dragon ↩
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ScummVM 2.9.0 Release Notes (December 22, 2024) — Rise of the Dragon listed among newly supported games ↩ ↩2